# -*- coding: utf-8 -*- 

###########################################################
#                                                         #
# shooter - shooter game                                  #
#                                                         #
# 2011 - Andreas Grätz                                    #
#                                                         #
# andreaszdw@googlemail.com                               #
#                                                         #
# State.py                                                #
#                                                         #
###########################################################
class State:

	def __init__(self):
		print "State.__init__()"
		self.tmp=0
		self.nextState = False
		pass
		
	def __del__(self):
		print "State.__del__()"
		pass
	
	def isrunning(self):
		pass

	def init(self):
		print "State.init()"
		pass
	
	def cleanup(self):
		print "State.cleanup()"
		pass

	def pause(self):
		print "State.pause()"
		pass

	def resume(self):
		print "State.resume()"
		pass

	def handleevents(self):
		print "State.handlevents()"
		pass

	def update(self):
		print "State.update()"
		self.tmp += 1
		pass

	def draw(self):
		print "State.draw(): %i" % self.tmp
		pass
